by Don Norman (Author)
The Design of Everyday Things: Why Good Design Should Feel Invisible
One of the world’s most influential designers shares his vision of the
fundamental principles of great and meaningful design. According to
Tim Brown, CEO of IDEO, these ideas are even more relevant today than
when the book was first published.
Most people have experienced moments of quiet frustration. You stand
in a room wondering which light switch controls which lamp. You hesitate
at a door, unsure whether to push, pull, or slide. You turn the wrong
burner on a stove that should be simple to operate. Even the smartest
among us can feel incompetent in these moments.
In The Design of Everyday Things, Donald Norman argues that the
fault does not lie with the user. It lies with design that ignores human
needs and the basic principles of cognitive psychology.
When Design Works Against the User
Norman explains that many everyday products suffer from the same
fundamental problems. Controls are hidden or ambiguous. The relationship
between a control and its function is arbitrary. Feedback is weak or
missing entirely, forcing users to rely on memory rather than intuition.
When products demand memorization instead of understanding, frustration
becomes inevitable. Users blame themselves, even though the system has
failed to guide them.
Good Design Is Possible
The Design of Everyday Things shows that good, usable design is
not mysterious or rare. The rules are straightforward. Make important
elements visible. Use natural relationships that clearly connect controls
to their effects. Apply constraints intelligently so that incorrect actions
become difficult or impossible.
The goal of good design is simple. Guide the user effortlessly to the
right action, on the right control, at the right time.
Design That Communicates
Norman’s core argument is that design should communicate, not confuse.
Products should explain themselves through their form and behavior.
When design communicates clearly, technology becomes intuitive,
human-centered, and resistant to error.
Good design relies on a small set of powerful principles:
- Affordances, which indicate what actions are possible
- Signifiers, which suggest how those actions should be taken
- Constraints, which limit incorrect behavior
- Mappings, which clarify the relationship between controls and outcomes
- Feedback, which confirms that an action has occurred
Together, these principles help create objects and systems that people
can understand without instruction.
Core Themes of Human-Centered Design
At the heart of Norman’s work is human-centered design. This approach
begins with an understanding of human psychology, memory limits,
behavioral patterns, and the inevitability of error.
Norman also introduces the psychology of action, describing two key gaps.
The Gulf of Execution refers to the difficulty of figuring out what action
to take. The Gulf of Evaluation refers to the difficulty of understanding
what happened after an action was taken. Great design works to close both.
Why Users Blame Themselves
One of the most powerful insights in the book is how often users assume
they are at fault. When an object is confusing, people conclude they are
careless or unintelligent.
Norman turns this assumption upside down. Design failure is system
failure, not user failure.
Error Is Human
Errors are not personal shortcomings. They are symptoms of systems that
fail to guide, constrain, or communicate clearly. Well-designed systems
anticipate mistakes and reduce their impact rather than punishing users
for making them.
Iterative Design
Norman emphasizes that great design does not emerge fully formed.
It evolves through iteration. Designers must observe real behavior,
generate ideas, build prototypes, test them, and repeat the process.
This cycle of learning is what transforms good intentions into products
that truly serve the people who use them.

